Modules

A comprehensive curriculum consisting of 10 distinct modules has been developed, each designed to explore a specific aspect of video game studies. Every module is divided into several Units, each tailored to address key topics within the field. The duration of each Unit is carefully aligned with the significance of its subject matter, ensuring that learners allocate their time according to the depth and relevance of the topic.

The curriculum provides approximately 400 hours of study material, with each Unit comprising a blend of theoretical content, practical exercises—such as quizzes—and supporting resources. Importantly, the modules are designed for independent learning, allowing students to engage with each Unit individually, without requiring prior knowledge from other sections.

This flexible structure offers a rich, in-depth learning experience for both newcomers and experienced professionals seeking to deepen their understanding of video games and the broader gaming industry.
  • MODULE I: VET&VideoGames. (15h)
  • MODULE II: Game design. (20h)
  • MODULE III: Graphics and Art. (75h)
  • MODULE IV: Narrative and storytelling. (30h)
  • MODULE V: Video game programming. (85h)
  • MODULE VI: User experience. (30h)
  • MODULE VII: Green principles and how to implement them in video games. (85h)
  • MODULE VIII: Work methodologies and soft skills involved. (20h)
  • MODULE IX: Marketing. (20h)
  • MODULE X: Monetisation, Entrepreneurship, and Startups. (20h)
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